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[UI Element] EndLayoutGroup exception is thrown when tweaking any proper...
EndLayoutGroup exception is thrown when tweaking any property in "UIElement Debugger window" Steps to Repro:1. Create a new project.... Read more
ShaderGraph package keeps loading on Package Manager window when install...
When installing latest ShaderGraph version 3.0.0 preview Packman UI gets stuck on loading. On re-opening Packman window, ShaderGraph... Read more
[Template] Black screen is rendered on resetting packages to default
On resetting packages to default in templates, Scriptable Render Pipeline loses Render Pipeline asset reference in Settings under Gr... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample usingProfiler.BeginSample("MySample");// do stuffProfiler.EndSample()The sample will show up in hierarchy-vie... Read more
[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the flickering of the side objects Ex... Read more
Mouse Events aren't detected on a GameObject without a Rigidbody which i...
Repro steps:1. Open QA attached project "repro_1064589"2. Open scene "0"3. Enter Play Mode4. Click the Sphere on the right5. Observe... Read more
Debug view of TerrainCollider is broken
Debug View for the TerrainCollider is not rendered correctly. Actual physics for the Terrain seems to be working properly so it appe... Read more
Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD
Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occu... Read more
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 E...
To reproduce:1. Open project attached by QA2. Switch to Android Platform and Vulkan Graphics API3. Build and run Main scene on Samsu... Read more
[Profiler] Overview sections jump randomly when using Hierarchy view in ...
To reproduce:1. Open project attached by QA2. Open Corridor demo scene and enter play mode3. Open Profiler tab4. Select CPU area5. M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes