Search Issue Tracker
In MacOSX Download Assistant one button is hidden by two others
On MacOS 10.8.5 when I ran the Download Assistant for Unity 5.0 beta 18 there was a button that was partly covered by two other butt... Read more
[DirectionalSpecular] Unexpected highlights on lightmapped sphere
In a scene with a procedural skybox and no sun, a handful of bright areas on a lightmap static sphere. The sphere uses a Standard s... Read more
Sun in skybox does not appear in reflections
Using a procedural skybox I have set a directional light to be the sun. I have adjusted the light direction, sun size, and atmosphe... Read more
[InputField][Caret]UI InputField component does not update caret positio...
To reproduce: 1. Open attached project 2. Open CanvasTest 3. Press play 4. Type text 5. Try to place caret on various characters ... Read more
[Mecanim] Ctrl-C and Ctrl-V doesn't work in Animator window
How to reproduce: 1. Open the attached project "646469Animation.zip" 2. Open the "test" scene (it has simple game object, animation... Read more
[RelfectionProbe] runtime-rendered reflection map fails to render on sta...
To reproduce this bug: 1. Open the attached project 2. Open 'Default Scene' 3. It has objects with Standard - Specular shaders with... Read more
[Button]Button under the mouse pointer will remain highlighted when navi...
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Click button and leave cursor on it 5. Use arrow keys to... Read more
[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'MainScene' 3. Build the scene on MacOSX standalone 4. Notice c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support