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Cloth Intercollision does not work when two GameObjects with Cloth collide
Reproduction steps:1. Open the attached "1358405.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Observe the Pla... Read more
Modifying PSB files changes the layer position
Reproduction steps:1. Open the attached project “PSBImportBug“2. Look at the imported “PSBImportBug1.psb“ file in the Skinning Edito... Read more
Errors are thrown when the Native RenderPass option is enabled
Steps to reproduce:1. Open the “GlobalSnow URP” project2. Open the “SnowScene_Deferred” scene in Assets/GlobalSnow/Demo3. Select Glo... Read more
Android build fails when Scripting Backend is set to IL2CPP
How to reproduce:1. Open the attached “repro-project”2. In Player Settings set Scripting Backend to IL2CPP3. In Build Settings enabl... Read more
[UI Builder] importing image in unity ask to save changes then errors out
Steps to repro: create a new project in unity open the ui builder and add a visual element to the document drag and drop an image fi... Read more
TextField hides the first letter of the text when Flex-grow is set to 0
Reproduction steps:1. Open Project “My Project (2)”2. Open Scene “SampleScene”3. Enter Play mode4. Press button “Add Tag”5. Click on... Read more
[Input Manager] Input jitter when using "Input.GetAxis("Mouse X")" and "...
Reproduction steps:1. Open project “kun”2. Open scene “-MAIN resizing UI”3. Enter Play Mode4. Use the mouse to look around Expected ... Read more
UI Builder section has a scrollbar in "Library" section, which is not ne...
Steps to reproduce: Create a project Go to Window menu and select UI Toolkit->UI Builder; Find "Library" section, which is displa... Read more
[Mac] Normal maps show up transparent with a red tint in the SpriteEditor
Steps to reproduce: Open the attached project Select sprite under "Assets/Bed/Magic House bed sprite.png" Click Sprite Editor in the... Read more
System.Buffers option does not exist when selecting the Assembly reference
Reproduction steps:1. Open the attached project “AssemblyBug”2. Select “Assets/StrawberryShake/StrawberryShake.asmdef” asset3. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project