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Won't Fix
Votes
0
Found in
2020.3.43f1
Issue ID
UUM-28963
Regression
No
[Mac] Normal maps show up transparent with a red tint in the SpriteEditor
Steps to reproduce:
# Open the attached project
# Select sprite under "Assets/Bed/Magic House bed sprite.png"
# Click Sprite Editor in the inspector
# Select Secondary Textures in the top-left dropwdown
# Select NM_Test from the list
# Observe the sprite preview area
Expected result: the normal map is displayed like a normal map
Actual result: the normal map is displayed as a red transparent texture
Reproducible with: 2023.2.0a5, 2023.1.0b6, 2020.3.43f1
Note: this is reproducible on MacOS. On Windows the normal map is displayed correctly.
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Resolution Note:
There are no fixes planned for this Bug