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When the layer is being renamed clicking away doesn't exit the field.
When the layer is being renamed clicking away doesn't exit the field. Repro:1. Select a layer and try to rename it, click away - on ... Read more
Multi-editing OnClick() will cause the objects to have the same reference
Steps to reproduce : - create a new project- add two buttons- create two game objects outside the Canvas- on Button 1 add the game o... Read more
InputField selection background always appears on top of selected text, ...
Steps to reproduce : - create a new project- add an Input Field- change the Color and Active Text color to black- add some text in t... Read more
UI elements to not be properly hidden when SetActive(false) when having ...
Steps to reproduce : - create a script and set gameObject.SetActive(false) in Awake()- create two UI elemens (e.g. a Scrollbar and a... Read more
[WP8/WP8.1] Shadows produce visual artifacts inversely proportionally to...
Shadows produce visual artifacts inversely proportionally to shadow resolution Steps to reproduce:1. Download attached project2. Dpe... Read more
InputField.validation property doesn't link to the InputField.Validation...
Validation in Documentation/html/en/ScriptReference/UI.InputField-validation.html doesn't link to Documentation/html/en/ScriptRefere... Read more
The package containing scripts with the older API does not get updated w...
To reproduce this bug: 1. Import the attached package2. Open 'TritonDemo-Authenticated'3. Notice you are able to play the scene4. Ch... Read more
HingeJoint2D reference angle changes OnEnable
To reproduce this bug: 1. Import the attached package2. Open 'test' scene3. Play the scene4. Press A and notice in the console that ... Read more
When the Animator Component is above the button script, the 'Animator ha...
To reproduce this bug: 1. Create UI Button2. Select Transition - Animation on Button script3. Click 'Auto Generate Animation'4. Move... Read more
Disabled mesh collider registers to Raycasts
The scene contains a GameObject1 -> Gameobject2 -> Cube hiearchy. Gameobject2 is disabled (And thus, Cube is also disabled). C... Read more
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