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Automatic Texture format does not change when changing compression setti...
Steps to reproduce:1. Open the attached project2. Click on "particle_floaties.png" texture inside the assets folder3. In Inspector w... Read more
Turning on screen sharing and opening game from background results in bl...
Reproduction steps:1) Open user's attached project2) Build and run it on a device which can share screen with other devices3) Press ... Read more
Method which draws GL primitives called from Coroutine draws them darker...
Steps to reproduce:1. Download repro.zip and open "new" scene2. Start game and change Canvas render mode from Overlay to Camera3. No... Read more
[5.6] Dragging a ScriptableObject crashes the editor
In 5.6/trunk, dragging a ScriptableObject asset somewhere in the editor (over hierarchy, or over inspector etc.) crashes the editor.... Read more
Some Textures are wrongly imported and interpreted as Single Channel Cub...
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more
[Android] Application stop responding after Screen recording started
Steps to reproduce: 1) Download attached project "GUI.zip" and open in Unity2) Build and run on a device3) Press on button "Start re... Read more
If gameobjects are created when the canvas is disabled, the new gameobje...
Reproduction steps:1. Open the attached project (UI_case_857956.zip);2. Enter in the Play mode;3. Return to Scene window;4. Select U... Read more
Multithread not working with IL2CPP
1. What happenedWhen using IL2CPP backend the ThreadPool.QueueUserWorkItem() multithreading method leads to slower performances for ... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object- go to Add Component- select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object- go to Add Component- select Rendering and notice the Sorting Group doesn't have an ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used