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Prefab rotation offset is ignored on prefab instance at runtime
When entering runtime (Editor>Play) the prefab rotation offset, of 90' in this case, is ignored and causes the prefab to be offse... Read more
[Android] Having sprite atlases with the same name causes sprite errors
To reproduce:1. Open attached project2. Build and run to Android device3. notice that only one sprite atlas appears. Actual result: ... Read more
NullReferenceException when moving around a SpringJoint2D with a RigidBo...
Steps to reproduce:1. Open QA-attached project (in Notes)2. Select "The Joint" GameObject3. Move it around with the Rect Transform t... Read more
Analytics package - Typo in package description. "all wthout writing any...
Typo found at the end of the Analytics package description. "all wthout writing any code" . Should be " all without writing any code... Read more
[Android][GLES] Camera.SetTargetBuffers won't write depth to depth textu...
Steps to reproduce:1. Open attached project2. Build & Run on Android device3. Observe the difference between editor and device4.... Read more
[Android] .APK crashes when uploading Texture2DArray to the GPU on an An...
To reproduce: 1. Download attached project "TextureArrayBug.zip" and open in Unity2. Open "Test" scene3. Set Android platform4. Buil... Read more
[UnityTest] Playmode tests create a new testing thread when testing arra...
How to reproduce:1. Download project from the link to the cloud and open it2. Open Test Runner (Windows -> General -> Test Run... Read more
[UnityTest] Playmode tests halt when calling test with [Repeat(10)] attr...
How to reproduce:1. Download project from the link to the cloud and open it2. Open Test Runner (Windows -> General -> Test Run... Read more
Crash rendering stereo view to Texture2D and RenderTexture
not sure if this is XR related or not but starting here since it was trying to capture stereo textures. Read more
ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptu...
when using ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptureMode.BothEyes) there's only a single view in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings