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Lightmaps have black speckles in forward linear Scene and Game views
Geometry in the Scene view and Game view is speckled with black pixel artifacts when Enlighten lightmaps are used with linear color ... Read more
Using an Image's localScale to resize while creating a marquee drag sele...
To reproduce:- Open attached project- Open the TestScene Scene.- Have the Game and Scene tabs open next to each other. Put the Scene... Read more
Null Ref Exception with Input Field when playing scene
To reproduce:1. Create new project2. Add Text object to scene3. Add Input Field component to object4. Press play5. Notice that Null ... Read more
Using Select Dependancies breaks Editor's fonts
To Reproduce: 1. Open the attached project goto scenes/game & click 'Select Dependencies' on the scene 'First_Playable'. 2. All ... Read more
ImageEffects (5.0regression): Standard Asset Image-fx components breaks ...
To Reproduce: 1. Open scene 'OnSecondaryCamera' in the attached project. 2. Chnage script property on the 'Blur' component in the 'S... Read more
ContentSizeFitter shows misleading warning about being child of layout e...
To reproduce:1. Open attached project2. Open default scene3. Select Text (ProblemPanel1 -> Text)4. Notice that Ignore Layout is s... Read more
Anchors and positions are disabled from RectTransform until ContentSizeF...
To reproduce:1. Open attached project2. Open default scene3. Select Text object (ProblemPanel2 -> Text)4. Notice that Anchors and... Read more
The "Maximum Cache Size" preference in the "GI Cache" has no units assoc...
To reproduce:1. Open the preferences2. Find the Maximum Cache size preference in GI Cache sectionExpected result: Units are associat... Read more
Various image effects don't work in WebGL
-e: the Depth of Field (the non-deprecated one) and SSAO from the Unity image effects don't work with WebGL -repro:--import attached... Read more
More info about fading in LODGroup documentation
Location: file:///Applications/Unity/Unity.app/Contents/Documentation/html/en/Manual/class-LODGroup.html Text: "The choice of Fade M... Read more
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