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Project which has Interactive Cloth component is not upgraded properly
Steps to reproduce:1. Create a project in older version of Unity than 5 which uses Interactive Cloth component.2. Open it with Unity... Read more
AssertionException is thrown when trying to select dependencies of uGUI ...
To reproduce this bug: 1. Open the project 'AssertionExceptionError_2'2. Open the scene3. There is image UGUI object in the scene4. ... Read more
[AudioMixer] two different names for unexposing parameter
-e: the same functionality is named "delete" and "unexpose" while it should rather be the same in all places -repro:--open audio mix... Read more
Frame debugger does not handle render plugins
To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more
x86_64 build has wrong file ending
-e: 64bit build end on x86 instead of x86_64, file itself is still correct though -repro:--make 64bit linux build--NOTICE wrong file... Read more
Serialized members of reference type are null until "poked" to serialize
To reproduce:1. Open attached project. It contains a script that contains a few different serialized members2. Attach the script to ... Read more
InputField cursor position doesn't respect Text vertical alignment
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Click on the white box4. Observe that cursor position d... Read more
exluded resolution aspect ratios shown in linux screen selector
-e: see title -repro:--open player settings--uncheck several aspect ratios under "Resolution and Presentation" options--build for Li... Read more
Selecting a prefab in project view throws Array index is out
To reproduce:1. Open attached project2. Select Cloth prefab in project viewExpected result: The prefab gets selectedActual result: T... Read more
GameObject highlight in Hierarchy looks broken
See attached image for badly looking GameObject highlight To repro: 1. Create a C# script with the following code:Code (CSharp): usi... Read more
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