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[5.5+] Random crashes from rendering/batching/driver code starting with ...
Steps to reproduce:1. Download and open the project2. Enter Play mode3. Assets/Scenes/main.scene4. Wait or Walk around Result: crash... Read more
Discord overlay function forces Unity to crash when launching project
We contacted Discord about this problem and waiting for their response. Reproduction steps:1. Download Discord application (https://... Read more
After resize Canvas Preview window, Canvas disappears in Scene window
Reproduction steps:1. Create the new project;2. Create Canvas and Button gameobjects;3. Select the Button with the Rect transform to... Read more
Crash on importing MP4 video
Reproduction steps:1. Open the attached project (VideoCrahsRepro.zip);2. Press on the attached Blacksmith.mp4 video in the project a... Read more
Sprite cannot be dragged to the scene view if project is created in 3D
1. Create a new project in 3D2. Import any 2D Sprite3. Try to drag the sprite into scene view User is unable to drag the sprite into... Read more
Pixel perfect tile borders are randomly appearing in stretched tile when...
Steps to reproduce:1. Open attached project "something_2D.zip"2. Open "test" scene3. Observe Scene/Game view (Alternatively zoom in ... Read more
Script material reference causes SceneManager.LoadSceneAsync not to load...
To reproduce : 1.Download and Open attached project2.Open "StartScene" scene3.Press Play Reproduced on: 5.5.0p26 , 5.6.0b2, 5.4.3p3,... Read more
[Standard Assets] ParticleSystemMultiplier script refactoring had broken...
In Standard Assets ParticleSystem package sparks size in FireComplex and FireMobile prefabs is calculated incorrectly since 5.5.0f2.... Read more
.asset file types missing icon in Inspector header
Open the attached project and select TreeAsset in the Project View. Notice that it has an icon with a Unity logo on it there, but in... Read more
[5.6] Scene opened in 5.6 makes it look like broken shading/texturing (m...
Unity breaks top asset material and looks like a missing texture 1. What happenedAfter importing ˜Attack Zombie Mobile ZPS˜ asset in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script