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In the Animation Curve editor, there is no way to zoom in and out
To reproduce this bug: 1. Open the attached project2. Open 'Test' scene3. Select 'TestObject' in the hierarchy4. Click on the TestCu... Read more
Gameobjects don't move smoothly
How to reproduce:1. Open the attached project2. Open the scene "bug test" (it has a terrain, a cube placed at or near the center of ... Read more
Shadows are pixelated on WSA player
Steps to reproduce:1. Download attached project2. Run it on Windows Phone 8.1 or Windows Store Apps ARM device3. Change quality sett... Read more
Shadows are incorrect on Nokia Lumia 630 and 930
Steps to reproduce:1. Download attached project or create any project which has control over quality settings.2. Build and run on No... Read more
When Camera is set to Orthographic and lights are casting shadows, parti...
To reproduce this issue: 1. Open the attached project2. Open OrthoParticleRepro scene file3. Press Play4. Notice Particles do not dr... Read more
Standard shader does not visually apply normal maps unless the smoothnes...
To reproduce this bug: 1. Import the attached package2. Open the 'scene'3. It has a sphere with material using bumped diffuse shader... Read more
Impossible to drag "Any state" in Animator window after disabling maximi...
To reproduce this bug: 1. Create a new project2. Press Assets -> Create -> Animator Controller3. Double-click on created anima... Read more
uGUI buttons stay selected on WP8
To reproduce:1. Import attached project. It is the example uGUI project2. Add the "Menu 3d" scene to build settings3. Build & ru... Read more
uGUI project layout groups scene is misaligned in play mode
To reproduce:1. Open attached project. It is the uGUI example project2. Open scene "Layout Groups"3. Enter play mode4. Notice how th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed