Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b4
Issue ID
633030
Regression
No
Standard shader does not visually apply normal maps unless the smoothness slider has been adjusted
To reproduce this bug:
1. Import the attached package
2. Open the 'scene'
3. It has a sphere with material using bumped diffuse shader with a normal map
4. Change shader to Standard
5. Notice that visually the object does not appear to have a normal map
6. Tweak the smoothness slider
7. Now, normal map appears to render on the object, even when smoothness is again set to 0
Captured reproduction: http://screencast.com/t/6C4zYYaB5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment