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[iOS] ReplayKit state is not handled correctly in some cases when it bec...
To Reproduce: 1. Build and run the attache project on an iOS9 device. 2. Click the "Start Recording" button on the right. 3. Click ... Read more
[BillboardGrassTexture] Billboard grass texture painted on terrain hill'...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached 'GrassTextureBug' package; 4. Open 'test' scene; 4. Notic... Read more
Shaders with multiple passes only run the last pass when using Canvas Re...
Steps to reproduce: 1. Open attached project 2. Open scene "DemoSceneCanvas" 3. Notice that red line in scene view has glow while i... Read more
Instantiating prefab with animator component for the first time causes m...
Steps to reproduce: 1) open users attached project 2) build for standalone 3) press "Spawn Direct Reference Prefab" - note the time ... Read more
Rotating a static actor won't properly wake the touching bodies up
Reproduction Steps: 1. Open the attached project 2. Open the "Main" scene which is located in "Scenes" folder 3. Click the Play but... Read more
Undo doesn't re-select all previously selected objects
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In scene view, select three cubes by doing ctrl+click 4. Rele... Read more
Opening Unity causes instant crash (Project wizard)/Loading scene
Test on a few machines which it does not occur, in which case just follow the instructions upto the first crash. Unity crashes ever... Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce: 1. Open the attached project 2. Select "cc_Mother of Dragon.FBX" model 3. Be sure that its Animation Type is set t... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the build fails during linking and throws errors -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view