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Shader function ComputeScreenPos does not actually compute screen positi...
Steps to reproduce:1. Download and open the attached project2. Open the scene view3. Move the Quad along any axis Expected result: q... Read more
Unity crashes when changing RectTransform values after deleting a Canvas...
Steps to reproduce:1. Open the attached project (Crash on RectTransform delete.zip)2. Open the Assets/Scene.unity scene3. Select "Ca... Read more
Rigidbody with child colliders changes parents position slightly
Steps to reproduce: 1. Create a new project2. Create an empty game object and attach 'Rigidbody' to it3. Turn off gravity in the rig... Read more
Using OverrideGeometry on instantiated sprite produces different results...
How to reproduce:1. Open user provided project2. Enter play mode and note that all sprites change to yellow3. Build for Standalone5.... Read more
Button input from Oculus Touch prevents future reading of button input f...
this has been pushed to trunk Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce:1. Open attached project (repro862303)2. Run Swamp scene3. Select golem game4. Enable animator Actual: Editor crashesEx... Read more
[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
GizmoManager::BuildGizmosForGameObject crash caused by prefab script com...
Steps to reproduce:1 Open "Testing Making a Turn-Based Strategy Game.zip" project2. Open "Hexagon Grid" scene3. Press play 0x0000000... Read more
[Android] Delay after splash image and distorted background image
How to reproduce:1. Open the attached project "SplashImagTest.zip"2. Go to Player Settings and make sure that splash screen is enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center