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Updating a Text object with a tag name doesn't work in the Build if any ...
How to reproduce:1. Open the attached Project2. In the Hierarchy menu click on the Cube object3. In the Inspector click on the Tag -... Read more
[iOS][Android] InputFields no longer highlight text when selected
Steps to reproduce:1. Start a new project2. Add an InputField object3. Switch to Android and build and run to device4. Tap on InputF... Read more
GetManagerFromContext: pointer to object of manager 'MonoManager' is NUL...
How to reproduce:1. Open cmd2. Type: "C:\Program Files\2018.1\2018.1.6f1_57cc34175ccf\Editor\Unity.exe" -batchmode -createProject "C... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more
[Animator] Animation becomes distorted after looping it a certain amount...
To reproduce:1. Open 'smallProject'2. Play 'TestPath' scene Expected: the character will walk from the top right corner to the botto... Read more
Add button is clipped from below on the "Add Tree" window on terrain
Add button is clipped from below on the Add Tree, Texture, Grass Texture, Detail Mesh window, similarly, Import & Export button ... Read more
Gizmos.DrawFrustum returns incorrect values when the DrawWireCube is used
Reproduction steps:1. Open the attached project "FrustumTest.zip";2 Observe the gizmos drawn in the scene view. Expected results: Ga... Read more
Double-clicking on the game object in hierarchy deselects it
Double-clicking on the game object in hierarchy deselects it. Steps to Repro:1. Create a new project2. Hierarchy window3. Double cli... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on s...
[Improved Prefab] Override indicator (blue line) appears misaligned on some fields for Rigidbody2d. Refer screenshot attached. Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open