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Unity can't open any project and produces UnityShaderCompiler malloc err...
How to reproduce: 1. Copy a Unity install to the Downloads folder2. Start Unity3. Open a new project4. After some time loading, Unit... Read more
[Probes] Show Wireframe toggle always remains on in the Light Probe Grou...
Steps to reproduce: 1. Download the attached project and open BscFncA01 scene2. Make sure that the lighting in the scene is baked3. ... Read more
Setting RGB color values to 1 in Material asset Editor causes them to di...
Setting RGB values in a material's color field (such as Albedo color in a material using the Standard shader) to 1 (e.g. R=1, G=1, B... Read more
Unity crashes when trying to preview an asset with scripted importers
How to reproduce:1. Open "Empty" scene from the user's attached project "Qunity.zip"2. In the Project view, navigate to the "Assets/... Read more
Assertion failed on expression: 'pred(*previous, *i)' when reimporting a...
How to repro:1. Open the attached project "case_1057954.zip"2) In the Project View, navigate to Assets > Id1 > progs3) Right c... Read more
When scaling floating window with maximize button window isn't correctly...
Steps to reproduce:1. Create new project2. Detach any window (most noticeable with Game window)3. Press maximize button in the top r... Read more
[Mac] Crash in Compute Shader where adding the same faulty code used to ...
Steps to reproduce:1. Open user-attached project2. Open file "00_LODBitonicSortingCS"3. Add the following code right before "Data[DT... Read more
Empty project build throws NullReferenceException in the console
To reproduce:1. Create a new Unity project2. Build for standalone Expected result: an empty project is built without errorsActual re... Read more
Disc area light gizmo appears broken when scaled in the scene viewport
Steps to reproduce:1. Download the attached project and open SampleScene2. In the Hierarchy panel, or in the Scene view, select the ... Read more
[HDRP + Nested Prefabs] Creating HDRP prefab causes mass error spam
Steps to repro 1. Download book of the dead from the asset store2. Create a prefab from the "props" object in the Forest_Environment... Read more
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