Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
Issue ID
1029898
Regression
Yes
Unity can't open any project and produces UnityShaderCompiler malloc errors when ran from Downloads folder
How to reproduce:
1. Copy a Unity install to the Downloads folder
2. Start Unity
3. Open a new project
4. After some time loading, Unity freezes with these errors being repeated in the log console:
UnityShaderCompiler(32348,0x7fff91637340) malloc: *** mach_vm_map(size=9223372036854775808) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
This is due to some processes being put in quarantine by Mac OS.
Reproducible on 2018.2 and early 2018.3 builds on Mac OS High Sierra
Fixed in 2018.3.0a1 (2018.2 will be patched soon)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment