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Editor crashes with Object::GetInstanceID when Tree mesh and branch mate...
How to reproduce:1. Download and open attached project "Gods Of Chaos"2. Select "Tree" object in Hierarchy window3. In Inspector sel... Read more
After Alt+Tab command CursorLockState.Locked stops working
Setting Cursor.lockState to Locked works normally at first, but after alt-tabbing to another window and back to the Unity editor (or... Read more
[HiDPI] switching launcher window between HiDPI window and HD hides grap...
How to reproduce:1. Open Unity's launcher2. Drag it from HD screen to HiDPI screen and back multiple times Expected result: graphics... Read more
Entering a composite string into InputField at high speed modifies multi...
Steps to reproduce:0.1. Install Chinese (Traditional, Taiwan) keyboard input0.2. Install AHK (AutoHotKey)1. Open QA attached project... Read more
Transition's preview cannot be controlled when Preview window is Undocked
How to reproduce:1. Open the attached "TestFor1049607.zip" project2. Select the Cube gameObject from the Hierarchy and open the Anim... Read more
when enabling Unity Service ads, "The type or namespace name 'ShowResult...
To reproduce:1. Open attached project2. Go to Window --> Services3. Enable Ads Expected result: Ads are enabled, no errors are th... Read more
[Improved Prefab] Brush is invisible while editing the terrain using Pre...
The brush is invisible while editing heightmap, textures, details, and trees the terrain using Prefab editor Step to Repro:1. Create... Read more
Re-creating a prefab of variant instance with missing base prefab throws...
User accidentally deleted a base prefab, trying to re-create prefab using its variant, prompts "Cyclic Prefab nesting not supported"... Read more
NullReferenceException when selecting Tile Palette assets in Project view
If you create a Tile Palette asset while using the new Prefab system, you'll receive this warning: GridPalette subasset not found fr... Read more
Shader does not collect proper shadow information when using SHADOW_ATTE...
How to reproduce:1. Create a new project which uses Forward rendering with 1 pixel light allowed2. Add directional light to the scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open