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1
votes
Fixed

WP8 Lumia 630 camera.Render() does not always work with back button

WP8

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Sep 02, 2014

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Version/s: 4.5.3f3

Lumia 630 has inconsistent behavior when calling Camera.Render() on "Back" button press To reproduce:1. Open attached project2. Buil... Read more

4
votes
Fixed

uGUI allocates memory on each frame in 2 places

UI

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Sep 03, 2014

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Version/s: 4.6.0b18

uGUI seems to allocate memory each frame for Canvas.SendWillRenderCanvases() and EventSystem.Update() To reproduce:1. Create a new p... Read more

0
votes
Fixed

Unity crashes when adding an animation curve on the object

Animation

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Sep 02, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Import 'case_630632 crash' package2. Drag 'BernieTest...' prefab into the scene3. Select this object in th... Read more

0
votes
Fixed

Symbols (PDB) no longer being shipped for non-Development Windows

Deployment Management

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Jun 26, 2014

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Version/s: 4.5.1f3

Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of ... Read more

0
votes
By Design

Standalone executable crashes on quit when a master server is used

Networking

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Sep 03, 2014

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Version/s: 4.6.0b17

Using a master server, connecting to it and registering a server can cause a crash on a standalone application quit. To reproduce:1.... Read more

0
votes
Fixed

EventSystem documentation links to MonoBehavior

UI

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Sep 03, 2014

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Version/s: 4.6.0b18

Steps to reproduce : - crate a Canvas- click on the EventSystem- select any of the documentation buttons in the EventSystem's Compon... Read more

2
votes
Won't Fix

[Mesh]Changing the 'mesh.vertices' of a mesh of a mesh filter through an...

Graphics - General

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Aug 23, 2014

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Version/s: 4.6.0b17

When changing the 'mesh.vertices' of a mesh of a mesh filter through an editor extension, undo fails to work. When the vertex array ... Read more

0
votes
Won't Fix

Shader compiler hangs on 4.5 in SpaceGraphicsToolkit package shaders

Shaders

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May 28, 2014

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Version/s: 4.5.0f6

Shader compilers run out of memory in some shaders of SpaceGraphicsToolkit package. Seemingly a regression in 4.5.x; worked in 4.3. Read more

0
votes
Fixed

coming back to computer after windows screensaver was on,

Graphics - General

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Aug 21, 2014

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Version/s: 4.5.3f3

coming back to computer after windows screensaver was on, gives this error message: allocation 0x00000000 already registered (at) C:... Read more

1
votes
By Design

Cached reference type variables get destroyed randomly when OnDestroy() ...

Scripting

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Sep 03, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Import the attached package2. Open 'Test' scene3. It has 4 empty gameObjects and script with array of Tran... Read more

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