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[iOS][IL2CPP] Link Time Optimization prevent from creating stack traces
Reproduction steps:1. Open the attached project.2. Build the Unity project and open the Xcode project.3. Go to "Build Settings"("Set... Read more
[iOS][Metal] Crash in "InvalidateState() + 64 at GfxDeviceMetal.mm:1343 ...
Reproduction steps:1. Open the attached project.2. Make sure graphics API is set to "Metal".3. Build for iOS and open the Xcode proj... Read more
Game Objects are not rendered in scene view
To reproduce:1. Create new project2. Add any Cube to scene3. Notice that object is not rendered in scene view Expected: Object shoul... Read more
Undo operation doesn't move some scene's objects back which are in paren...
Undo operation doesn't move some scene's objects back which are in parent object. Reproduction steps:1. Open the attached file;2. Op... Read more
Null reference exception after launching editor with Facebook module ins...
To reproduce:1. Create new project2. Notice two errors in console NullReferenceException: Object reference not set to an instance of... Read more
Cannot switch a language while unity editor window is active
Steps to reproduce:1. Open any Unity project2. Press "alt+shift" to change languageResult: language doesn't change Reproducible with... Read more
Assertion error if using custom material for terrain and adding a 5th te...
STR:1. Open user attached project3. Select the "Terrain" GameObject in the scene.4. Click Play.4. During runtime, press the "Paint T... Read more
NullReferenceException when changing font to none
To reproduce:1. Create new project2. Add Text to scene3. Change font to none4. Observe null reference exceptions NullReferenceExcept... Read more
NullReferenceException when Verify Saving Assets is enabled and game or ...
How to reproduce:1. Open the attached project2. Undock Game or Scene view3. Enable verify saving assets (Edit - Preferences -> Ve... Read more
Physics (3D) Raycaster does not work with IPointer/Drag events in IOS bu...
STR:1. Open the main scene2. Build the project for IOS3. Deploy and run on a device4. Touch the lower sprite labelled '3D' Expected ... Read more
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