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Standalone builds crash on launch in Facebook GameRoom at physx::shdfnd:...
Steps to reproduce:1. Open attached projectAlternatively - create a new project and import Facebook SDK package2. Build Windows stan... Read more
Motion vectors for objects remain nonzero after stopping them
Reproduction steps:1. Open the attached project2. Open scene "main"3. Enter play mode4. Slowly move object up and stop while keeping... Read more
[Android] [iOS] Installation fails with exception: IL2CPP.exe did not ru...
Steps to reproduce: 1) Download attached project 'New Unity Project 3.zip' and open in Unity2) Switch platform to Android3) Make sur... Read more
Loading a scene containing terrain with trees and unloading previous sce...
Steps to reproduce:1. Open the attached project (UnityChangeSceneTerrain.zip)2. Build and run3. Core scene will load4. 5 seconds lat... Read more
[Emit] Crash at CopyFromArrayAOS when calling Emit(position, velocity, s...
Unity crashes when the deprecated Emit(Vector3 position, Vector3 velocity, float size, float lifetime, Color32 color); is called. Re... Read more
[Mac] Download assistant shows incorrect size of installer file
Mac-specific case.To repro:1. Run DA.2. Select Editor and several components.3. Editor is downloaded fine. Actual behaviour: On Comp... Read more
[Trails] Trails glitch when attached to particles created via script cal...
Repro steps: 1. Open Scene1 from attached project.2. Press play.3. Observe trail behavior.4. Disable script attached to the particle... Read more
Custom input stops working in Unity 5.5 when Cursor lock state is set to...
Custom input module stops working in Unity 5.5 when Cursor lock state is set to locked. To reproduce: 1. Open example in Unity 5.4.3... Read more
Building for WebGL with wasm enabled fails
To reproduce:1. Create new project2. Switch platform to WebGL3. Enable WebAssembly in Player Settings4. Build Actual: build fails: I... Read more
Crash in ::ProduceObjectInternal() when getting asset bundle via UnityWe...
Steps to reproduce:1. Open the project2. Build to iOS3. Open the app on iPhone (make sure there's a working internet connection)4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left