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[LWRP][Android] Screen flickering when changing orientation from portrai...
How to reproduce:1. Open attached project2. Build and run to device3. Once the application is built, change the orientation from lan... Read more
Crash on PrefabImporter::GenerateAssetData when reimporting Nested Prefab
How to reproduce:1. Open the attached "1051844_repro.zip" project2. Observe that it contains three prefabs forming a hierarchy:- "Pa... Read more
[Improved Prefabs] Scene prefab instances imported from older versions h...
Reproduction steps:1. Open the attached project "RewiredU2018_1.zip";2. Go to Window -> Rewired -> Extras -> Control Mapper... Read more
[Windows] Menu items stay enabled even though operations aren't allowed
Steps to reproduce: 1. Create new project2. Without having anything selected, go to Component top menu and notice that all component... Read more
[2017.4] [iOS] NSInvalidArgumentException in UIScreen coordinateSpace cr...
To reproduce:1. Create empty project2. Build and run on a device with iOS 7 Expected: build will run on iOS 7 deviceActual: app cras... Read more
Collider stays in old location if object is moved and has a new parent s...
Fixed 2018.3.0a3 Workaround: Set the parent before moving the object Read more
[Regression] Clicking Collab window tab while it's open reopens it inste...
Steps to reproduce:1. Open a new project2. Click on Collab window tab (Top right corner of the editor, near 'Layers' and 'Layout')3.... Read more
Textures are corrupted in build when using DirectX 12 with Graphics Jobs...
To reproduce:1. Open user's attached project2. Build and run Expected: textures are not corrupted (check correct result in Editor's ... Read more
[Improved Prefabs] Base Prefab can be set as child of Variant Prefab cau...
Steps to reproduce:1. Create or open an existing project2. Create any prefab3. Create a Prefab Variant of this prefab4. Open the cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes