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Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note:This applies to b... Read more
[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...
Steps to reproduce:1. Open the project2. In the menu, click BugReport -> GetAutomaticFormat(Tizen)3. Observe the crash Reproducib... Read more
Render Texture does not render object with Geometry shader
I can reproduce this outside of VR mode by creating a render texture and assigning it to the camera. The resulting rt also doesn't h... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file attac... Read more
Editing curve key value in animation changes labels alignment in animato...
To reproduce:1. Open Animator and Animation windows2. Open scene '111'3. Select Directional Light game object in the Hierarchy4. Swi... Read more
[WIN] Standard Shader takes up more memory in standalone build than in t...
How to reproduce: 1. Open attached project2. Open scene CS.unity3. Build to Standalone and run4. Attach profiler5. Go to Profiler -&... Read more
Unity fails to import native file from Cinema 4D R18
Steps to reproduce: 1) Create a new project in Unity2) Open C4D3) Save a native file from C4D to Unity's Asset FolderNote : You shou... Read more
[ReflectionProbes]Baking environment reflection probes corrupt on OSX
On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more
Baking with Final Gather on causes shadow artifacts
Steps to reproduce:1. Download and open the attached project2. Open scene "final_gather_artifact"3. Bake lighting Expected result: l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
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