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Cannot set Flexible Width in Layout Element Component
Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more
Cannot set Preferred Width in the Layout Element Component
Steps to reproduce : - create a new project- create three buttons and parent them as children to an Empty Game Object with a Vertica... Read more
Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
Lens flare effects are drawn over top of UI sprites
To reproduce this bug: 1. Open 'uGUI_Bug_Repro' project2. Open 'Repro' scene which has a button and point light with flare behind it... Read more
Missing links to the other classes in PointerInputModule page
In the EventSystems.BaseInputModule's( '..Documentation/html/en/ScriptReference/EventSystems.PointerInputModule.html') description l... Read more
When inspecting Mesh Data of baked NavMesh asset, the text messes up aft...
To reproduce:1) Get a baked Nav Mesh asset2) Expose Nav Mesh Tiles -> Element 0 -> Mesh Data, make mouse focus inside it3) Min... Read more
[OSX] Crash while switching scene view between full and windowed screen
1. Create new project2. Move mouse to scene view3. Using trackpad use pinch-zoom function, to make scene view full screen4. With sam... Read more
All Sprite references disappear when upgrading from 4.5.2f1 to 4.5.2p2
With the attached project:0. Make sure the Library folder is deleted1. Open the project using Unity 4.5.2p2, open the scene f1 (whic... Read more
Unity editor's title bar gets hidden in the top border of the screen upo...
Steps to repro:1. Open Unity, make sure it isn't maximized and close it2. Open any project3. Observe that the title bar gets hidden:... Read more
WP 8.1 generated solution has some tile and icon errors
Icons and tiles that are set from unity seem to be wrong on the generated solution when building for Windows Phone 8.1 To reproduce:... Read more
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