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Package Manager window displays "Last update" twice in a row
How to reproduce:1. Create and open a new project2. Open the Package Manager3. Observe the bottom area of the Package Manager window... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaust... Read more
Reflection Probes: Show Chrome Gizmo is not saved
The chrome ball reappears every time the reflection probe is (re)selected. The state of that checkbox should be saved, at least duri... Read more
Manually updating scriptable object asset file causes Unity to fail upda...
How to reproduce:1. Open the "696660.zip" project2. Make sure "Auto Refresh" is turned off3. Open the Data.asset in text editing sof... Read more
UI Details profiler does not display any information when selected and t...
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create UI > Text GameObject3. Open the Profiler window4.... Read more
[Addressables] Exception is thrown when unloading Addressable Scene with...
How to reproduce:1. Open user's attached project ("Addressable Unload Scene Bug.zip") using the EnvIronman VM (optional) (more infor... Read more
Asset reload loop when selecting a prefab that sets m_ObjectHideFlags pr...
To reproduce:1. Open attached project ("case_1190452.zip")2. Open Assets -> Select "Test" Prefab Asset3. Observe selected Asset E... Read more
[iOS]Built in resource Default-Checker-Gray is compressed with DXT1, cau...
How to reproduce:1. Open the attached project New Unity Project.zip2. Built the project for iOS Expected: Build succeedsActual: Buil... Read more
[TMP] Unable to add key to recording Animation of UI component - Text (TMP)
Unable to add key to recording Animation of UI component - Text (TMP).Only Shader values which are added as default in LiberationSan... Read more
[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...
How to reproduce:1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project2. Enable Code Coverage (Pref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument