Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1063120
Regression
No
[TextMeshPro] Changing texture size causes inline graphics to disappear
To reproduce:
1. Open user attached project
2. Open "15 - Inline Graphics & Sprites" scene
3. Press Play
4. Observe the inline graphics are displayed correctly
5. Press Stop
6. Select "Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png"
7. Change "Max Size" from 512 to 256 Texture Inspector
8. Press "Apply" in Texture Inspector
9. Press Play
Actual: Changing the size of an inline graphics atlas used by TextMesh Pro, causes all inline graphics to disappear or corrupt.
Expected: Changing the size of an inline graphics atlas used by TextMesh Pro must not break inline graphics.
Reproducible: 2017.4.6f1, 2018.1.7f1, 2018.2.0f2, 2018.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1062847