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"Too many threads" error and crash when executing procedural terrain gen...
Reproduction steps:1. Open attached project (TooManyThreads.zip)2. Open "TerrainGeneratopmTest" scene (in Scenes folder)3. Drag and ... Read more
Asset postprocessor fails to overwrite the .meta file in some cases
To reproduce:1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file.2. Open up the project3. Dr... Read more
Animation doesn't properly play when loading from bundles
When using AnimatorControllers with OverrideControllers, where the base animation is not in a bundle but all other assets are, the a... Read more
[VR] Single pass deferred rendering with multiple cameras in scene rende...
If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create a ... Read more
Children don't get sorted alphabetically in the Hierarchy when using the...
Steps to reproduce : - import the project attached- open the scene "1"- search for "Car" in the Hierarchy while having the Alphabeti... Read more
[N3DS] Loading asset bundle fails at getting Asset Bundle via WWW
How to reproduce:1. Open the attached project2. Don't forget to set Internet Key3. Build Asset bundle using Asset->Build AssetBun... Read more
Depedencies are resolved incorrectly when using a prefab
How to reproduce: 1. Open attached project2. In the project view, highlight Level 2/Scene2.unity3. Go to Assets -> Select Depende... Read more
Game preview is black when using 2 cameras and only one set to HDR and o...
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview windo... Read more
Applying changes to prefab adds HideFlags.DontSave object to prefab file
Steps to reproduce: 1. Open attached project "851962.zip"2. Drag "Prefab" to hierarchy3. Add child game object to that prefab and ad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow