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[iOS][VideoPlayer][Memory] Loading a video via clip/url memory spikes in...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Build for iOS device3. Open built project with Xcode4. Run it ... Read more
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D ren...
[Graphics] Direct3D 12: missing support for generating mipmaps on 3D render textures 1. What happened We use 3D (volume) render text... Read more
Editor crashes after exiting Play Mode
How to reproduce:1. Open user's attached project "LabsShadowmask.zip"2. Enter the play mode (wait for the animation to begin)3. Exit... Read more
[LWRP][Mobile] Sample scene is not rendered with GLES2 API
To reproduce:1. Create a new project with LW template2. Switch platform to iOS or Android3. In player settings set graphics API to G... Read more
[Android] Device crashes when built with OPENGLES2 graphics API
Device crashes when built with OPENGLES2 graphics API on Samsung Galaxy S8 Steps to reproduce:1. Open attached project2. Select OPEN... Read more
Animation curve editor UI disappears on scrolling window vertically afte...
Animation curve editor UI disappears on scrolling window vertically after zooming in Steps to Repro:1. Create a new or open attached... Read more
[UI Element] EndLayoutGroup exception is thrown when tweaking any proper...
EndLayoutGroup exception is thrown when tweaking any property in "UIElement Debugger window" Steps to Repro:1. Create a new project.... Read more
ShaderGraph package keeps loading on Package Manager window when install...
When installing latest ShaderGraph version 3.0.0 preview Packman UI gets stuck on loading. On re-opening Packman window, ShaderGraph... Read more
[Template] Black screen is rendered on resetting packages to default
On resetting packages to default in templates, Scriptable Render Pipeline loses Render Pipeline asset reference in Settings under Gr... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample usingProfiler.BeginSample("MySample");// do stuffProfiler.EndSample()The sample will show up in hierarchy-vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask