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Triplanar Shader uses screen space instead of world space
We are trying out the shader graph editor, but when working with the triplanar node we found out that it is using screen space and n... Read more
[ShaderGraph][iOS] Vertex Colour ignored on actual Device.
I created the shader graph as shown in the image. The purpose is to be able to use the vertex colour information in the model, expor... Read more
Renaming a Shader Graph doesn't update in the Window's tab nor the Shade...
Renaming a ShaderGraph asset while the ShaderGraph window is open does not refresh the name within the Graph. The window needs to be... Read more
Shader Graph doesn't regain focus on left/middle clicking tab
The Unity window does not regain focus when right or middle clicking on the Shader Graph tab, where the right click menu is placed i... Read more
[ShaderGraph] New node placement inconsistent
New nodes are not always created under mouse cursor. Repro:SG window must be maximisedOpen create node menu (either RMB or spacebar)... Read more
When the pipeline package changes, old shadergraphs may be broken until ...
If the pipeline has changed in such a way that the shaders are broken and need to be recompiled, can we recognize that and recompile... Read more
Default quality level buttons misaligned when all the target platform su...
The default quality level buttons misaligned when all the target platform support is installed. The "Default Quality" setting button... Read more
[ProBuilder] 3D model becomes corrupted when the editor is attempted to ...
3D model became corrupted when the editor was attempted to be closed during probuilder subdivision task. 2. How we can reproduce it ... Read more
Unity.Mathematics.math.mul (float4x4 a, float4x4 b) is much slower than ...
To reproduce:1. Open the Mantas' attached project2. Play the scene and wait a few seconds3. Check the Console for the results Expect... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade.For example AddKey now... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject appears as "deleted gameobject" in Hierarchy when importing a model using a custom script
- The Animation window’s grab handle has a more blurred, lower‑resolution texture when compared to the Timeline window’s grab handle
- Certain search fields become uneditable after clearing the previous search string using the "x" button
- Raycasts travel an incorrect distance when a non-normalized Direction vector is provided to RaycastCommand
- The mouse cursor can escape the bounds of the Game view when the Editor experiences a stall