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[iOS] Crash in InitializeBlitFramebuffer with Metal
Steps to reproduce:1) Open the attached project (fix_stripped 2.zip).2) Build and deploy to an iOS device. The build crashes in Init... Read more
Full Editor version is not displayed in the toolbar
How to reproduce:1. Create new Unity project2. Observe the toolbar Expected result: Full Editor version is visible - "My project - S... Read more
[WebPlatform] Forwarding video, moves to start on Mac OS Chrome browser ...
How to reproduce:1. Download the attached VideoProject2. Build and Run "Educational movies" scene on WebGL3. Press Play button it wi... Read more
Data bindings update each frame when using ListView
How to reproduce1. Open the attached “DataBindingExampleBasic.zip” project2. Open “SampleScene”3. Open the Profiler window under Win... Read more
Error messages are spammed in the Console when the CinemachineVirtualCam...
How to reproduce:1. Open the user's attached "Bug Test.zip" project2. Open the "testscene" Scene3. Select the "Main Camera" Prefab i... Read more
Inspector view can be covered with raw image preview content
Reproducible with 4.6.6, 5.0.0f4, 5.0.3f1, 5.1.0f3; Repro gif: http://gyazo.com/6c10832405dad547678ffb805e6ceb9f Repro steps:1. crea... Read more
[iOS][URP] The screen flickers and the "Execution of the command buffer ...
Step to reproduce:1. Open the attached “30light_bug_repro” project2. Build And Run3. Observe the device screen Expected result: The ... Read more
LEGO® Microgame tutorial "Customize your game" stage cannot be completed
Reproduction steps:1. Open Unity Hub and go to Learn section2. Download and open LEGO® Microgame project3. Close "Get Started With U... Read more
Nondeterministic build when building Asset Bundle containing shaders
Reproduction steps:1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct2. Run "Test.bat"3. Wait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
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- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables