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ReflectionProbe UI: Cubemap field selection window for Custom Reflection...
- In a project with some textures add a Reflection Probe component to a Game Object- Set the type of Probe to Custom- Click on the f... Read more
[ReflectionProbes] Documentation on Reflection Probe component has to be...
- Screenshot needs to be updated after "Near and Far labels covered by input fields" bug is fixed (case 620254)- Docs mention Baked ... Read more
[ReflectionProbes] ReflectionProbe icon can't be disabled
- Create a Reflection Probe. It will show the cubemap icon as a gizmo in the Scene view- Go to the Gizmos drop down for the Scene vi... Read more
Baking reflection probes needs a Cancel option
Baking reflection probes can take quite long. Any long, blocking operation needs to have a Cancel option. Or the baking needs to be ... Read more
ProjectSettings.assets can't be serialized
Error "Could not serialize text file projectsettings/projectsettings.asset because an error occured - we probably ran out of memory"... Read more
GI shows weird color disfigurations when using high direct setting
Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more
[Cubemap] Applying Specular Convolution to a highres cubemap needs a Can...
Applying Specular Convolution to a highres cubemap can take a few minutes and the operation is blocking (Editor can't be used while ... Read more
Applying Diffuse (Irradiance) convolution to a Cubemap texture results i...
- Pick any texture imported as a Cubemap- Set the Convolution Type to Diffuse (Irradiance)- Apply the changesThe result is an all wh... Read more
Searching the documentation for "Texture Importer" doesn't show any results
The search option in the documentation is flawed. It took me a very long time to find the manual page that explains the different Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc