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[HDRP] APV invalidation volumes Update results in an error
Is there any automation for the Adjustment volumes? Is it possible to automate? Tested on srp/devs HDRP branch + 2023.1.a26 editor R... Read more
[Texture][Version Control] Importing certain textures with multiple spri...
Steps to reproduce:1. Open the attached user's project "My project (1).zip"2. Setup Plastic SCM and complete the initial commit3. Re... Read more
[LEGO Microgame] VideoClip and WindowsVideoMedia Warnings thrown when pu...
How to reproduce:1. Create "LEGO Microgame" project2. Navigate to "Publish" > WebGL Project3. Follow the steps to publish project... Read more
Custom reflection probe texture gets overwritten when baking all reflect...
How to reproduce:1. Open the attached user project “custom-reflectionprobe-bug.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Ope... Read more
Compute shaders fail to compile when keywords are declared in a separate...
How to reproduce:1. Open any project or create a new one2. Import the attached “Compute Shader Keywords“3. Select the “ComputeShader... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps:1. Open the project “SpriteRendererBug”2. Open the Scene “SampleScene”3. Enter Play Mode4. Observe GameObjects th... Read more
Editor crashes on "UpdateMassDistribution" when calling "ArticulationBod...
Reproduction steps:1. Open “ArmRobot” project2. Open “ArticulationRobot” Scene3. Enter Play Mode4. Select “UR3/Base/Shoulder” GameOb... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps:1. Open project “TestSoftDeleteWarning”2. Open “SampleScene” scene3. Right-click in the Project window4. Select C... Read more
Prefab overrides not saved properly when using a Script containing a lis...
How to reproduce:1. Open the user attached project “PrefabIssueReproProject.zip”2. Open Scene “SampleScene“ (Assets/Scenes)3. Select... Read more
[LEGO Microgame] AudioSampleProvider buffer overflow Warnings thrown whe...
How to reproduce:1. Create "LEGO Microgame" project2. Load Tutorials3. Start the "Activate the elevator" Tutorial4. Observe Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS