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0
votes
Fixed

Undo is broken in Audio Mixer

Audio

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Jul 15, 2014

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Version/s: 5.0.0a16

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0
votes
Fixed

Name on Audio Mixer disappears

Audio

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Jul 15, 2014

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Version/s: 5.0.0a16

Name on Audio Mixer disappears. Maybe this is intentional design, but when you have many groups and scroll to the right the name of ... Read more

0
votes
By Design

Long name is cut off in Audio Mixer window top

Audio

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Jul 15, 2014

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Version/s: 5.0.0a16

Long name is cut off in audio mixer UI top. Please see attached screen shot for details. Maybe this is intentional design - but mayb... Read more

0
votes
Fixed

Creating editor failed: input objects must be of exact same type

Assets Management

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Jul 15, 2014

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Version/s: 5.0.0a16

To reproduce:1. Open attached project2. In Project view open editorfailbug folder3. Fold out the prefabs found there4. Select a coup... Read more

0
votes
By Design

A capsule collider on empty GO cannot be scaled on axis y and z if it's ...

Physics

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Jul 15, 2014

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Version/s: 5.0.0a16

1. create empty game object2. add capsule collider3. use scale tool to scale on axis negatively4. now attempt to scale the other two... Read more

0
votes
By Design

Default Cylinder behaves like a Capsule

Physics

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Jul 15, 2014

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Version/s: 5.0.0a16

To reproduce:1. Create a Cylinder in any project2. Note that it starts with a Capsule colliderExpected result: The Cylinder behaves ... Read more

0
votes
Fixed

HingeJoint: Changing the maximum angular limit of the joint breaks minim...

Physics

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Jul 15, 2014

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Version/s: 5.0.0a16

To reproduce:1. Create a hinge joint2. Enable Limits3. Open Limits fold out4. Set min value to 505. Set max value to 60Expected resu... Read more

0
votes
Fixed

BounceThreshold reverts to two in play mode

Physics

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Jul 15, 2014

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Version/s: 5.0.0a16

To reproduce:1. Open attached project2. Open Settings scene3. Open PhysicsManager (Edit -> ProjectSettins -> Physics)4. Set th... Read more

0
votes
Fixed

HingeJoint documentation does not mention that Motor and

Docs - Manual

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Jul 15, 2014

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Version/s: 5.0.0a16

HingeJoint documentation does not mention that Motor and Spring support is mutually exclusive and that having them both enabled lead... Read more

0
votes
Fixed

Moving object in scene view when GI views are enabled throws errors

Global Illumination

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Jul 15, 2014

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Version/s: 5.0.0a16

To reproduce:1. Open attached project2. Open test scene3. Switch scene view from Textured to GI - Clustering4. Start moving sphere a... Read more