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2
votes
By Design

[OSX] Display.displays.Length doesn't identify the second monitor connec...

MacOS

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Mar 08, 2016

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Version/s: 5.4.0b9

How to reproduce: 1. Open attached project on a Mac with multiple monitors 2. Attach the script Displays.cs to any gameobject 3. Pl... Read more

2
votes
Fixed
0
votes
Fixed

Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...

Camera

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Mar 09, 2016

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Version/s: 5.3.3f1

To reproduce the issue follow the steps: 1. Open "CameraBug" project 2. Open "TestScene" scene 3. Build project for WebPlayer 4. Pla... Read more

1
votes
Fixed

[Android] [iOS] OnPointerEnter gets called second time after a tap finis...

UI

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Mar 16, 2016

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Version/s: 5.3.3p3

To reproduce: 1) Open later attached project(EventTrigger) and scene in it 2) Build and run on Android or iOS 3) Tap on one of the b... Read more

0
votes
Fixed

[Native] UnityCurrentMTLCommandEncoder returns null sometimes

iOS

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Mar 14, 2016

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Version/s: 5.4.0b9

How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the Xcode log, the pointer returned for the 'com... Read more

8
votes
Fixed

[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...

MacOS

-

Mar 17, 2016

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Version/s: 5.4.0b10

- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, bu... Read more

1
votes
Fixed

[OSX][Eye Dropper] Graphical failure when using eye dropper

Editor - Other

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Mar 16, 2016

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Version/s: 5.4.0b10

Reproduction steps: 1) Open any project 2) Click on an eye dropper (for example, in the diffuse shader color selection) --- Editor s... Read more

0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

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Mar 17, 2016

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Version/s: 5.4.0b11

When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more

0
votes
Not Reproducible

CanvasRenderer.cull will not be reset when parent changes

UI

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Mar 17, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Download and open attached project "161_Mask_Bug.zip" 2. Open and play scene "test" 3. There will be three bu... Read more

2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more

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