Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1p1
Issue ID
758322
Regression
Yes
[Animation] Optimizing game objects in model's rig import settings creates skewing/rotation problems
Animations get skewed/distorted when animated objects are scaled and "Optimize Game Objects" is selected
How to reproduce:
1. Open new project and import package
2. Open the scene called "Scene"
3. Notice the monsters that are vertically aligned (Normal on top, optimized bottom) don't have the same scale, even though they have matching scales in the inspector.
4. Press play - monsters get scaled correctly
5. Notice strange skewing/rotation behaviour on optimized model
Workarounds:
1. Do not scale the animated object and any scaling would be done in the model
2. Disable "Optimize Game Objects"
Reproducible: 5.3.0f4, 5.3.1p1, 5.3.1p3
Not reproducible: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment