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'Ignore Collision' doesn't work if the object is already colliding
Steps to repo:1. Open the attached project and the scene2. Press Play3. Do the following:a) Press down while the Capsule is in the a... Read more
Surface shaders don't support FACE/VFACE semantic
Regular shaders can use VFACE pixel shader semantic, but there's no easy way to get value of it in the surface shader. Read more
uGUI Panel with a canvas component disappears in play mode
To reproduce:1. Create a uGUI panel2. Add a canvas component to the panel3. Enter play mode - notice that the panel becomes invisibl... Read more
NavMesh asset doesn't upgrade from 4.x to 5. No errors.
I was testing a navmesh issue in a 4.5 project in Unity 5.0.0a13 and the navmesh didn't appear.I believe the asset format is incompa... Read more
WP 8.1 crashes when downloading an assetbundle with VS in debug mode
To reproduce:1. Open attached project. It is a test project that can download a few assetbundles2. Build this for Windows Store with... Read more
WP 8.1 crease effect is broken on Lumia 520
To reproduce:1. Open attached project2. Open scene "asd". It contains a cube and a camera with a crease effect (and a script that al... Read more
Built application does not ask for permission to use location service
Steps to reproduce:1. Create a new project2. Build it to a folder3. In Package.appxmanifest set application to use Location capabili... Read more
Can't navigate to right or left from sliders/scrollbars
1. play widget scene2. navigate to the middle vertical slider3. observe you can't navigate to the left slider4. observe you can navi... Read more
WP 8.1 search does not appear
To reproduce:1. Build & run an app for metro with Phone 8.1 SDK2. Press the search button on the windows phone3. Nothing happens... Read more
[iOS] Screen.orientation breaks touch input
iOS Player stops detecting touch input after setting Screen.orientation from a script. 1. Build and run the project on an iOS device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed