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Some VFX Assets were emptied upon upgrade
This happens when upgrading from 2022.2b16 to 2022.2f1 on mac. We have to validate the repro steps first: Download project (b16) fro... Read more
OnPostprocessAllAssets called multiple times when creating several assets
Reproduction steps: Open the attached “AssetImportTest.zip” project Select the “/Assets/Prefabs” folder in the Project window Press ... Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-21-14-706.png! Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-24-15-043.png! Read more
"Awake” function is called from the script when loading a Scene with “al...
How to reproduce:1. Open the user’s attached “LoadingIssue.zip” project2. Enter Play Mode and exit Play Mode3. Observe the Console w... Read more
[Linux] Textures become greyscale when running a Windows Player built us...
How to reproduce:1. Download and extract the user-attached project (SANDBOX.zip)2. On Linux run the following command in the termina... Read more
[WebGL] Audio Source component with Loop enabled has a delay between cyc...
Reproduction steps: Open the attached “Unity-webgl-bug-IN-24811“ project Open the “SampleScene” scene Press File → Build And Run Lis... Read more
Lightmap GI Alpha Clipping undocumented, inconsistent and not fully func...
Reproduction steps:1. Open the attached project “LightmapBug”2. Open “Assets/TestScene” Scene3. Open Window → Rendering → Lighting w... Read more
[Inspector] InvalidOperationException is spammed when adding a new Compo...
How to reproduce:1. Open a new Unity project2. Create a new GameObject within a Scene3. Switch the Inspector to Debug mode4. Add a n... Read more
Player empty and error "InvalidOperationException" is thrown in Player.l...
How to reproduce:1. Open the project ”IN_22895”2. Press File → Build And Run Expected result: the Player is not emptyActual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS