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0
votes
Fixed

Inaccurate link in scripting API to information about Rigidbody sleeping

Docs - Scripting Reference

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Jun 19, 2014

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Version/s: 4.5.1p1

In the scripting API page of the Rigidbody.Sleep http://docs.unity3d.com/ScriptReference/Rigidbody.Sleep.html there is a link to "Ph... Read more

0
votes
Fixed

The documentation for the WWW constructor is cut off

Docs - Scripting Reference

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Jun 20, 2014

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Version/s: 4.5.1p1

The WWW class constructor documentation http://docs.unity3d.com/ScriptReference/WWW-ctor.html has a missing function prototype. The ... Read more

3
votes
Not Reproducible

Some of the transparent shaded surfaces are completely black on device

Mobile Rendering

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Jun 27, 2014

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Version/s: 4.5.1p3

Reproduced on:Google Nexus 5 with Android 4.4.4 Reproduced with:Unity Version 4.5.1f3 (73cd57f80e3e) Read more

0
votes
Fixed

Sprite Editor Manual, border editing feature

Docs - Manual

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Jun 30, 2014

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Version/s: 4.5.1f3

There is feature which allows editing sprite borders in documentation about Sprite editor("Using the Editor" paragraph) which does n... Read more

0
votes
Duplicate

Deleting uGUI prefab causes crash to desktop

UI

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Jul 01, 2014

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Version/s: 4.6.0b11

To reproduce this bug: 1. Import UI_Prefab_crash package2. Open 'scene'3. Play and notice that everything works fine4. Create a pref... Read more

0
votes
Not Reproducible

Shader blend operations table broken

Docs - Manual

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Jul 02, 2014

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Version/s: 4.5.1p2

-e: see title -repro:--go to http://docs.unity3d.com/Manual/SL-Blend.html--NOTICE the issues with the table Read more

0
votes
Fixed

The documentation for WWW.LoadFromCacheOrDownload has some problems

Docs - Scripting Reference

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Jun 20, 2014

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Version/s: 4.5.1p1

In the WWW.LoadFromCacheOrDownload documentation http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html there are ... Read more

0
votes
Fixed

GetSpriteMesh is in the UnityEngine namespace in the docs, but in fact i...

Docs - Infrastructure

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Jul 01, 2014

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Version/s: 4.6.0b10

According to the documentation, GetSpriteMesh is in the UnityEngine namespace, but in fact it is not there and can only be found in ... Read more

0
votes
By Design

Canvas do not function with DontDestroyOnLoad when loading other scene

UI

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Jul 02, 2014

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Version/s: 4.6.0b11

1. Open attached project2. Open scene "sceneone"3. Press play4. On game view, press button "not getting destroy" it will active scri... Read more

0
votes
By Design

The memory is increasing every second when a lot of tk2dSprites are in s...

iOS

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Jun 27, 2014

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Version/s: 4.5.1f3

To reproduce: 1) Download and open the tk2dspritetest.zip project, attached to the edit2) Build for iOS3) Open build in xcode and pr... Read more