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Editor.log isn't created when the Editor is ran from a command line with...
Reproduction steps: Delete the “Editor.log” file located in the “%AppData%\Local\Unity\Editor” folder Run the attached project (MyPr... Read more
Depth Texture - Scene goes black and throws error
To reproduce: Open URP Asset; Enable, then disable Depth Texture Note: can’t reproduce the second time, but leaving the error here, ... Read more
[macOS] Removal of Fullscreen Playmode broke Mac menu bar shortcuts
The PR [https://github.cds.internal.unity3d.com/unity/unity/pull/15107] has a typo when reverting code:The change fromif (flags != 0... Read more
Prefab modification is not detected when adding a new array element
How to reproduce:1. Open the user’s attached “Prefab Change Detection But.zip” project2. Add “Prefab” Prefab to the Hierarchy and ob... Read more
“Request #3 EXCEPTION! message: The operation has timed out” error appe...
How to reproduce:1. Open the user’s attached “WebTest.zip” project2. Enter Play Mode, wait some time, and observe the Console window... Read more
“Camera Fade” block disappears but remains applied when “Sample Mode” is...
Steps to reproduce:1. Open the “Unity_Bugs-2” project2. Open the “Unity_Bug” Scene (Assets → Scenes)3. Open “Waterfall_Particles_Bot... Read more
W (input to move forward) does not work
Steps to reproduce:1. Open the “2D Racing Game” project2. Build And Run in WebGL/Windows3. Wait for the timer to end4. Press W (to m... Read more
Static batching doesn't work when the shader uses unity_ProbeVolumeParams
Reproduction steps:1. Open the attached project “StaticBatchDraw”2. Open “Assets/Scenes/SampleScene” Scene3. Open “Packages/Owlcat.V... Read more
[M1] Objects become grey when entering Play Mode if URP “Rendering Path”...
How to reproduce:1. Open the user’s attached “urp-clean-2021-3-10.zip” project2. Select “UniversalRenderer.asset” (Assets > Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor