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Undocumented breaking API change - LayoutGroup.SetChildAlongAxis
Undocumented breaking API change - LayoutGroup.SetChildAlongAxis There has been a breaking change in the `UnityEngine.UI.LayoutGrou... Read more
Unity Editor's Memory Usage grows when profiling (showing up in the prof...
To Reproduce: 1. Open a new and empty project 2. Open the Profiler Window 3. Make sure your profiler target is the Editor 4. Make s... Read more
[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnproce...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299 Repro: 1. Download attached project: StickValue.zip 2. Dow... Read more
[Windows][Keyboard] Context menu key is not reported.
Github bug: https://github.com/Unity-Technologies/InputSystem/issues/22 The old input system report the key as Menu key, but not on ... Read more
[UI] "Press and Release" for Press Interaction does not trigger action o...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/368 Repro: 1. Download project and package at: https://github.... Read more
Reimporting Shader Subgraphs takes abnormally long and occasionally hang...
How to reproduce: 1. Open the user-submitted project ("shadergraph.zip") 2. Open the "Shaders" folder and reimport the "Back Face Co... Read more
[Metal] Using Models with Blend Shapes causes the Skinning to happen on ...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more
Darker Post Processing effect when platform is set to iOS or Android
How to reproduce: 1. Open attached Unity project 2. Change platform to Android or iOS 3. Load "SampleScene" scene Expected result: ... Read more
[IL2CPP] Unity Player crashes at memcpy_repmovs() when closing Player
Steps to reproduce: 1. Download 1134160_repro.zip 2. Build a Standalone IL2CPP Player with Wait for Manage Debugger enabled 3. Add a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match