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[Experimental] SpriteRenderer.color does not get updated on change via s...
How to reproduce:1. Open user attached project2. Open scene 'Scene'3. Enter play mode Expected behaviour: All sprites change to blac... Read more
transform.SetParent() causes Image objects not to render
How to reproduce:1. Open the attached project "834383SetParent.zip"2. Open test scene3. Under Canvas is working and failing objects,... Read more
[iOS] Very long GPU time on iPhone 7 with rendering effects
When using rendering effects (like Graphics.Blit) on iPhone 7 and 7 Plus, the GPU frame time becomes extremely long. This doesn't oc... Read more
[NavMesh] [Bake] Regions of different areas are removed if area is less ...
Repro steps:1. Open "PathError.zip" project2. Load "Test" scene3. Open the Navigation window and select the Bake tab4. Bake Navmesh ... Read more
[OSX][GLCore] Switching from windowed to full screen with GLCore breaks ...
Steps to reproduce: 1. Build the attached project with GLCore graphics API2. Run the game in 'Windowed' mode3. Select the possible r... Read more
[Metal][Standalone] Screen is covered with transparent net on specific h...
Reproduction steps:1. Create a new Unity project.2. Create a new scene.3. Select "Metal" graphics API.4. Build and run the created s... Read more
[Regression][OSX] Launcher crashes after clicking 'Work Offline' button ...
Steps to repro: 1. Open Unity Launcher Window on OSX;2. Click Sign In button;3. Close Launcher window (either by clicking X button o... Read more
A portion of Spotlight is clipped at a specific angle with camera set to...
To reproduce:1. Open the project attached by the user2. Open Game view3. Notice that part of the Spotlight isn't rendered on the gro... Read more
When picking color of UI Image with color picker, it gets slightly darke...
How to reproduce:1. Open the attached project2. Open main scene3. Select Image in hierarchy4. Change image color (e.g. to yellow)5. ... Read more
Scene Manager does not have undo functionality
Steps to reproduce: 1. Create new project.2. Create several scenes.3. Open those scenes in additive. things that does not work are l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used