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[IL2CPP] Build is crashing with generic layouted structure
Steps to reproduce:1. Open user attached project2. Select Android platform3. Build & Run Expected result: IL2CPP builds should n... Read more
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effect...
Full Body IK - C# Jobs Unity Crash when trying to re-parent Hinge Effector to Hand Effectors using the Animation C# jobs Example Usi... Read more
Editor and Standalone Game view stuttering
Reproduction steps for Editor: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. See that the game is stuttering4. Double Left ... Read more
Transparent Shadergraph breaks Selection Highlight
Repro steps:1. In a project, create a new shadergraph asset.2. Change surface setting from 'opaque' to 'transparent'.3. Save asset.4... Read more
OnSceneGUI isn't called for a game object when the inspector is locked o...
Repro steps:1. Open user attached project "OnSceneGUINotCalled"2. Open scene "SampleScene"3. Select "Test Object" in the Hierarchy a... Read more
Entering a BlendTree node creates DefaultAvatar(Clone)AnimatorPreview GO...
When you double-click on a BlendTree node in an Animator controller, a "DefaultAvatar(Clone)AnimatorPreview" GO is created in the Hi... Read more
Tile Asset icons in Project window are dark when project is created usin...
How to reproduce:1. Open the attached project (created using the Lightweight RP template)2. Open the Tile Palette window3. Create a ... Read more
[Unity HUB] Deleting the ProjectSettings folder makes the HUB not open t...
We were having troubles with Collab being too slow, and someone from that tema suggested to delete the ProjectSettings and Library f... Read more
[HDRP] 2018.1 : NullReferenceException thrown from HDReflectionProbeEdit...
Steps to reproduce:- Create a new project that includes HDRP with Unity 2018.1 (either using HDRP template, 2018.1 branch of the rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components