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Canvas Renderer component is hidden when the "TextMeshPro - Text" GameOb...
How to reproduce:1. Create a new project and add the TextMeshPro package2. Create a "TextMeshPro - Text" GameObject via Create > ... Read more
[Asset Importing] Pulling folder .meta file deletion does not properly d...
How to reproduce:1. Have two users on the same Git project with at least one empty folder2. With user 1: delete the folder and commi... Read more
Asset hashes vary when transferred between machines
Steps to reproduce:1. Open QA-supplied project2. Open Addressables -> Build -> Build Player Content3. Run The Scene to check t... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
Creating a new project when the editor layout includes Player Settings w...
How to reproduce:1. Create a new Unity project2. Open Player Settings window and choose "XR Settings" tab3. Close this project4. Cre... Read more
Multiplayer HLAPI ArgumentException errors when updating project.
When updating a project from 2018.4 to 2019.3.0b3 the console contains the error: ArgumentException: Invalid Path. It seems to be re... Read more
Pixel Perfect Camera Component does not maintain the aspect ratio when t...
How to reproduce:1. Open the attached project ("case_1188695-Project.zip")2. Open the AspectRatioBug from the Scene folder3. Enter t... Read more
[XR] Errors are thrown when Assets/XR folder is deleted
How to reproduce:1. Create a new Unity project2. Open Player Settings window and choose "XR Settings" tab3. Notice that the Assets/X... Read more
[Terrain Tools] Terrain gets Terraced when Smoothed near the edge of the...
Reproduction steps:1. Open the attached project named Case_11860052. Open the Sample Scene and select the Terrain3. Hold Shift and t... Read more
[Addressables] InstantiateAsync().Task is never completed
How to reproduce:1. Open the attached project ("case_1188428-Test_Addressables.zip")2. Open the repro scene ("Bootstrap")3. Switch t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"