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Invalid path/filename in AddFramesFromFile() causes crash
Steps to reproduce : - import the attached project- open the scene "scene.ProfileResultReader:- open the Profiler- press Play and pr... Read more
WP8 player fails to build if project has const float in coroutine
The following lines will cause build to fail:IEnumerator Test(){const float testFloat = 1f;yield break;} Read more
Layer-Animations cause invalid Cast exceptions
To reproduce:1. Open 'Tutorial-done' scene. Which is in the folder 'Assets/Finished/Scenes'. (Project 'Mecanim Example Scenes' can b... Read more
Depth masking is broken
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with:Unit... Read more
4.5 shader compilation regression on preprocessor macros with \ at end
Shader #defines with '\' at end don't seem to end if next line is an empty one. E.g. this fails: // empty line between first and sec... Read more
Unity crashes when trying to upload project to Asset Server
- Open project attached to case 615020- Create a new project on our Asset Server instance- Try to commit all assets from the Unity p... Read more
Screenshot taken in Landscape mode is not rotated accordingly on WP8
Steps to reproduce:1. Add the following script to any project:Texture2D screenshot;void OnGUI(){if (screenshot != null) {GUI.DrawTex... Read more
Can't interact with the standard GUI using a mouse on Android
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 5 with Android 4.4.2with Logitech NX20 mouse Reproduced w... Read more
Static batching uses too many draw calls in Unity 5
Steps to reproduce:1. Open the attached project and the scene in 4.5.x2. Press play3. Observe that drawcalls in the stats are 24. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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