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[Terrain Tools] Unity loads all stamp textures and runs out of memory wh...
How to reproduce:1. Open the attached “IN-21309” project2. Open the “SampleScene” Scene3. Select the “Terrain” GameObject in the Hie... Read more
"Paint Trees" tab with a large number of trees added in the Terrain comp...
Reproduction steps: Open the user-attached project Open the “SampleScene” scene In the Hierarchy select Terrain GameObject In the In... Read more
Spline Loft Behavior does not generate correct normals for geometry
LoftRoad generates normals that onluy face up. In the Loft function, normals are assigned Vector3.up instead of the up vector from t... Read more
Cannot create additional entities when using BakingSystems
Steps to reproduce:1. Open the “IN-22843_BugBakingSystemAdditionalEntities-2” project2. Open the “SampleScene” Scene3. Select the En... Read more
The data mode button is missing in Entities Hierarchy when installing th...
Reproduction steps:1. Create and open a new project2. Install the Entities package3. Open the Entities Hierarchy window4. Observe th... Read more
[Entitites] Silent crash when executing ScriptBehaviourUpdateOrder.Appen...
Reproduction steps:1. Open the attached project “EntitiesCrash”2. Click Crash > Trigger crash3. Move the cursor to Scene view Exp... Read more
GameObjects are not rendered when they are in a subscene
Reproduction steps:1. Open the “GameViewProject“ project2. Open the “SampleScene“ scene3. Make sure the “EntityScene” subscene is en... Read more
Entities are not visible in build
How to reproduce:1. Open the user’s attached project “Boids.zip“2. Press File → Build And Run3. Observe the Player Expected result: ... Read more
Audio Sources plays an Audio Clip when selecting a GameObject from a Sub...
How to reproduce:1. Open the attached user project2. Open the Scene "SampleScene” (Assets/Scenes)3. Enable the “New Sub Scene“ Sub S... Read more
IndexOutOfRangeException errors are thrown in the Console when expanding...
Reproduction steps: Open the attached “Repro.zip” project Open Memory Profiler (Window > Analysis > Memory Profiler) Select th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS