Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.2-preview.3
4.0.3
5.0.2
Issue ID
WBTRB-80
Regression
No
"Paint Trees" tab with a large number of trees added in the Terrain component flickers when navigating in the Inspector
Reproduction steps:
- Open the user-attached project
- Open the “SampleScene” scene
- In the Hierarchy select Terrain GameObject
- In the Inspector for the Terrain component select the “Paint Trees” tab
- Move the mouse cursor over the Inspector window
Expected result: No visible flickering in the Inspector
Actual result: Flickering in the Inspector
Reproducible with: 3.0.2-preview.3 (2020.3.42f1), 4.0.3 (2021.3.14f1, 2022.1.23f1), 5.0.2 (2022.2.0b16, 2023.1.0a19)
Reproduced on: Windows 10
Note: The issue becomes more apparent when UI Scaling is more than 100% (Preferences → UI Scaling → Use custom scaling value). The editor sometimes can also throw DivideByZeroException, but the behavior is intermittent.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”.