Search Issue Tracker
Won't Fix
Won't Fix in 5.0.X
Votes
0
Found in [Package]
3.0.2-preview.3
4.0.3
5.0.2
Issue ID
WBTRB-80
Regression
No
"Paint Trees" tab with a large number of trees added in the Terrain component flickers when navigating in the Inspector
Reproduction steps:
- Open the user-attached project
- Open the “SampleScene” scene
- In the Hierarchy select Terrain GameObject
- In the Inspector for the Terrain component select the “Paint Trees” tab
- Move the mouse cursor over the Inspector window
Expected result: No visible flickering in the Inspector
Actual result: Flickering in the Inspector
Reproducible with: 3.0.2-preview.3 (2020.3.42f1), 4.0.3 (2021.3.14f1, 2022.1.23f1), 5.0.2 (2022.2.0b16, 2023.1.0a19)
Reproduced on: Windows 10
Note: The issue becomes more apparent when UI Scaling is more than 100% (Preferences → UI Scaling → Use custom scaling value). The editor sometimes can also throw DivideByZeroException, but the behavior is intermittent.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note:
Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”.
Resolution Note (5.0.X):
Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”.