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NativeHashSet Capacity Accessor triggers exception when scheduled for jobs
Steps to reproduce:1. Open the attached user's project "JobsTest.zip"2. Open the "SampleScene.unity"3. Enter Play Mode4. Observe the... Read more
Crash on mono_jit_runtime_invoke when closing Unity Editor and the proje...
Reproduction steps:1. Open the attached “CrashRepro” project2. Close the Unity Editor Expected result: Unity Editor closesActual res... Read more
[Burst] Crash on mono_g_hash_table_find_slot when entering the play mode...
Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode Expected result: Unity Editor enters the Play Mod... Read more
CinemachinePathBase.FindClosestPoint doesn't search the last segment of ...
How to reproduce:1. Open the user-attached “PathClosestPoint LatestPatch.zip” project2. Open the “SampleScene” Scene3. Select the “S... Read more
Errors in the Console window when different control tracks control the s...
Reproduction steps: Open the attached project “ErrorRepro“ Open the “Assets/Scenes/SampleScene.unity“ Scene Open “Assets/Timeline.pl... Read more
Keyboard input is not working in Play mode when using wildcard
Reproduction steps: Open the attached project “WildCardRepro“ Open the “Assets/Samples/SimpleDemo/SimpleDemo_UsingPlayerInput.unity“... Read more
[New Input System] Gamepad bindings are not triggered if connecting the ...
Reproduction steps: Open the attached “Input Test“ project Open the “SampleScene” scene Enter the Play Mode Connect the gamepad (a U... Read more
[OpenXR] Unable to build sample with OpenXR plugin 1.5.3
Reproduction steps1. Open the attached user's project "UnityOpenXROculusv46.zip"2. Build for the Android platform3. Observe the erro... Read more
Sprite shapes do not cast shadows when using ShadowCaster2D
How to reproduce:1. Open the attached user project “SSP_Shadows_Mac“2. Open Scene “SampleScene” (Assets/Scenes) Expected result: The... Read more
PSB file acquires white borders when imported to Unity Editor
Reproduction steps: Open the attached project “PSBimportBug“ Import the attached PSB file “File.psb“ Expected results: PSB file does... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS