Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.14f1
2022.2.0f1
2023.1.0a20
Issue ID
UUM-21966
Regression
No
Sprite shapes do not cast shadows when using ShadowCaster2D
How to reproduce:
1. Open the attached user project “SSP_Shadows_Mac“
2. Open Scene “SampleScene” (Assets/Scenes)
Expected result: The “Open Sprite Shape“ and “Closed Sprite Shape“ GameObjects cast shadows
Actual result: The “Open Sprite Shape“ and “Closed Sprite Shape“ GameObjects don’t cast shadows
Reproducible with: 7.0.6 (2021.3.14f1), 8.0.1 (2022.1.23f1) , 9.0.1 (2022.2.0f1), 10.0.0-pre.1 (2023.1.0a20)
Can’t test with: 2020.3.42f1 (Some GameObjects in Scene don’t load)
Reproduced on: macOS 12.5 (Intel)
Note: Issue is reproducible in Builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
There are no fixes planned for this Bug