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Image doesn't position and scale properly using Physical Resolution
Steps to repro:1. Open the attached project and the scene2. Note the details:- PhysicalResolution component was added to canvas(actu... Read more
Memory Stream corrupt crash when importing Angry Bots
To reproduce:1. Create a new project and import angry bots (from store)2. While importing an error pops up - "The file MemoryStream ... Read more
Fatal Error when importing Sample Assets (Beta) from Asset Store
To reproduce:- Create a new project- Open Asset Store and search for a project (like Sample Assets or AngryBot)- Import the project-... Read more
Crash on CreateEnlightenGeometryJob::Prepare
Steps to reproduce:1. Open the attached project and the scene2. Set lightmap GI workflow to 'Iterative'3. Select the main model and ... Read more
Asset Store is not working on OS X Yosemite (10.10)
Not reproducible (Unity 4.6/5.0/5.1) Read more
Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached- open the scene "Test"- select the material "New Terrain"- toggle the "Black" che... Read more
API Updater fails to update scripts with CR only as new line char
To reproduce:1. Open repro package. It contains a bunch of scripts, some of which can be updated via the automatic script updater2. ... Read more
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.- Create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed