Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a13
Issue ID
614908
Regression
No
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:
- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.
- Create another gameobject. Set it to be a child of "Parent" gameobject. This gameobject will become incorrectly transformed.
Why is this by design?
A transform defined by position, rotation and x/y/z scale cannot represent the local transform needed to define the child transform relative to the rotated and non-uniformly transformed parent (as that would be a shear transform). To overcome this, we would have to represent transforms as fully customizable 4x4 matrices (which is generally considered inconvenient).
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
ale3557
Apr 28, 2015 10:56
in unity 4.6.4 not happen it, why in the new unity yes?