Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a13
Issue ID
614908
Regression
No
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:
- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.
- Create another gameobject. Set it to be a child of "Parent" gameobject. This gameobject will become incorrectly transformed.
Why is this by design?
A transform defined by position, rotation and x/y/z scale cannot represent the local transform needed to define the child transform relative to the rotated and non-uniformly transformed parent (as that would be a shear transform). To overcome this, we would have to represent transforms as fully customizable 4x4 matrices (which is generally considered inconvenient).
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] The Error "ReleaseButton expects buttonId" is thrown when trying to add file using drag and hold in the Project Window
- Highlighted text is difficult to see in “Create Node” menu when Editor theme is set to light
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
ale3557
Apr 28, 2015 10:56
in unity 4.6.4 not happen it, why in the new unity yes?