Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a13
Issue ID
614908
Regression
No
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:
- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.
- Create another gameobject. Set it to be a child of "Parent" gameobject. This gameobject will become incorrectly transformed.
Why is this by design?
A transform defined by position, rotation and x/y/z scale cannot represent the local transform needed to define the child transform relative to the rotated and non-uniformly transformed parent (as that would be a shear transform). To overcome this, we would have to represent transforms as fully customizable 4x4 matrices (which is generally considered inconvenient).
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
ale3557
Apr 28, 2015 10:56
in unity 4.6.4 not happen it, why in the new unity yes?